The way I learned was from a handful of BAS files and whatever Aric Catron, my friend who introduced us, could teach. I had no books, there was no internet to browse and I had no clue what I was doing. Yet through perseverance and owing to the language's accessibility, I made countless tiny applications and imitations of games I enjoyed like a text-based Oregon Trail. Eventually tomes of some usefulness surfaced at the Centralia Library, but by the time I knew where to look I was already onto QuickBasic.
Coming back to GW-BASIC after so long, I expected piles of minute instructional detail taking up space in the corners of the information superhighway. Unfortunately, as you know by ending up here, this was not the case at all. Like some distant or arcane technology, scarce records of this beloved and obsolete platform now exist. Certainly generic BASIC pages may abound, and perhaps you'll find the proper solace in those, but of GW the list is preciously short. The potential extinction, besides a dry encyclopedic entry here or there, tickled my anxiety and interest enough to build the site before you.
My singular hope is that before moving on, once again, to other languages and development platforms that I can prove the worthiness of this one. The capabilities of it far exceed the pithy examples I've seen. And in my absence, down the road, this site will continue to stand as a beacon of innocent times when coding was foranyone with a computer. Times without layers of abstraction, without threading, functions, sub-routines, switch / select case, windows, frameworks, and all the other arbitrary complications which constitute the modern, the contemporary, and the future.
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